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-
- Enchanted Castle (enchcast.zip)
- ----------------
-
- You started in a medieval castle without any knowledge about it. You are to
- escape the castle. There are three missions you might also want to do to
- complete the wholestory of this beautiful text adventure game.
-
- Walkthrough:
- East: One of the torch is not firmly attached. Get it. This would be your
- only light source
- West: Great Hall. There is a magic word written here. Some other areas
- would bring you back to here whenever this magic word is spoken.
- There are also other magic words. To distinguish it, we would refer
- this as return magic word.
- Up,Up: There is a painting here.
- Try to get it. Whoops, it reveals a secret passage to the west
- West: Prison cell
- There is nothing much here except for three doors. Only one of them
- appears to be safe. Remember it, because you would go to this part.
- You are trapped. But don't worry, you have the return magic word.
- so... You are back to Great Hall
-
- Try to explore the castle. If your torch is blown out, return to Great Hall,
- and east where you can light it again. If you come to a place where there
- is a sign "Abandon Ye..." on the west door then north, south, and west would
- allow you to pass the west door. If you are ready then:
- 1. Passing the Bengal tiger
- Go to music room, get oboe, go to wine-cellar room, wash oboe, back to
- menagerie, play oboe. You put him on sleep
- 2. Clearing the vines in greenhouse
- Go to rotunda, west, west, west. There is a block with blood dripping on
- it. It is mentioned that there are doors to eastern. So there are actually
- three doors. Go to south east to torture chamber. Get secateur. Go to
- green house. Cut vines
- 3. Passing the dragon
- From green house, north, east, enter crypt. There is a candle here. If
- your torch is unlighted, light it. Now, the southern wall has three doors.
- Choose the one which appears to be safe (remember). Don't forget to
- adjust the orientation. Inside, there is an armor. Get it.
- There is also a magic word to save your game here.
- Return to Great Hall. Go to rotunda, southwest, south. See the candles?
- Blow them. The fireplace to the west open. West, West, Get sword,
- Go to the hall of dragons. Wear armor. Kill dragons
- 4. To get to other part of castle
- Go to theatre, west, north, north. Sit on a strange chair. You are
- transported to other room.
- 5. Looking for keys?
- Go to gazebo, get ladder. Transport to the other part of castle. Go to
- cruciform, north. Drop ladder, climb up ladder and you would find a
- statue there. Get statue but don't break it. Down, south, and west.
- You are standing on balcony above the terrace. Throw statue. Smash!
- Return to Great Hall, Go to terrace. Get a set of keys.
- 6. Passing basilisk
- Go to lord bedroom. Open closet. Now, a basilisk is hiding there.
- Run, You would be safe if you don't run to the room where you come in or
- you don't run to a dead end. To get rid of it, from lord bedroom, north,
- north (cruciform), east. There is a magic word that whenever is spoken
- somewhere else, everything there would be disappeared. So south, and say
- the magic word.
- 7. Fetching the Star of diamond
- Bring the set of keys with you. Go to lord chamber, south, down until
- you come to the nursery room, west. Notice the furnace? unlock it,
- open it, and you can get the Star
- 8. Exploring rooms behind hall of dragon
- Go to catacomb east of it. Southeast. Northeast. Keep trying to go to
- northeast until you found a bridge. Cross it. You would find a chained
- troll. If you have the keys with you, unlock it. He would steal the
- keys from you. Unless you have had the star of diamond, you won't need
- them anymore. East, north, west on the edge of a pit. Down. You entered
- a Zimbu house (This one too is just like the basilisk will be after you).
- So grab the book fast. Up, south, south, cross the bridge and burn it.
- There the Zimbu can't swim
- 9. Rescue the princess from ugliest witch
- Bring the book, go to chapel. Get the cross (witch is afraid of).
- Transport to other room. Go to library. Place book and the bookshelf
- slide over revealing a downward passage. down, down. Northwest, get
- the flask. Southeast, northeast, get the wand. Southwest, down.
- There is a frog there. From infamous story, kiss the frog and the
- frog become a princess. Get princess and she would follow you unless
- you said the return magic word.
- 10.More rooms to explore
- Go to theatre, west to a den. There is a crack on a floor. If you pour
- the liquid, you would find that there is a room below. So wave the wand.
- Down, down, get box which apparently is a triggered timebomb. Save your
- game here. Go to basilisk closet, down to nursery room, south, throw
- box, north. Wait until it explodes (Take a lot of time). south, northeast,
- west to the fountain of champagne. Fill flask. East (Tearoom), up, south,
- Get the bell.
- 11.More magic word
- Go to rotunda, west, west, south to the talking skull. This time, it
- gives a very useful advice. The place it mention is the well. Go there.
- (south of garden). Pour champagne. You amused something there. Return
- to the Great Hall, go to hall of dragon, go to catacomb east of it,
- northeast to a river. Fill flask with mineral water. Back to the well
- and pour the water. Listen the magic word carefully
- 12.Passing the Bengal tiger again
- With wand, go to kitchen, south, and wave it. Presto! delicious food
- appears. Get it. Go to menagerie. Feed tiger
- 13.Opening your way out
- Get the secateur. Transport to other part of castle. A large mirror is
- standing there. Break it. It allows you to go south, south where you
- find a windlass. This one is used to raise and lower the drawbridge below.
- The windlass is stuck however, so cut the rope. Snap! the drawbridge
- fall down. you are not done yet, need to raise the locked portcullis.
- Back to Great Hall, bring the bell with you, go to menagerie, northeast
- to the room of three. Ring the bell three times. A unicorn would let you
- to take a golden key from it. Go to the entrance, unlock portcullis and
- say the magic word from the well.
- 14.Last thing
- You have the star diamond and the princess now. You also has opened the
- gate. The last thing is to demolish the castle. Now, go to reception room
- where there is a chandelier is swaying around. Light chandelier. Go to
- stable, burn hay. Oops, you drop your torch. Don't attempt of getting it.
- Instead, run east, east, south, west, south, south to finish this
- incredible game
-
- wangsawm@prism.cs.orst.edu
-
-